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Creating compost

Compost is created when organic materials such as twigs, leaves, dry grass and kitchen food scraps break down. Composting is a great way to reduce the amount of landfill that is produced, and also provides soil full of good nutrients that can be used on the garden. OUTCOMES of this learning activity are for students to: ...

Online

Metric units and using instruments: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Metric units and using instruments. Students develop understanding and use of metric units to measure, order and compare objects according to length, mass and capacity. Introduce students to measuring temperature.

Online

Interpret and compare data displays: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Interpret and compare data displays. Students build on their use of data displays (visualisations) as well as extending their interpretation of data displays. The focus is to compare different representations of a dataset and analyse the effectiveness of different displays. ...

Online

Graphs: Year 7 – planning tool

This planning resource for Year 7 is for the topic of Graphs. Students are introduced to the four-quadrant Cartesian plane. The format of the coordinates should be explained and demonstrated; coordinates do not have to be an integer value.

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Number sequence: Year 7 – planning tool

This planning resource for Year 7 is for the topic of Number sequence. Students extend their understanding of equivalence of fraction with visual representations such as a number line that extends beyond zero; concrete materials; and common multiples and fraction walls. Students learn to work with equivalence and explore ...

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Graphs: Year 10 – planning tool

This planning resource for Year 10 is for the topic of Graphs. Students connect the graphical representation of exponential functions and their corresponding exponential rule. They use digital tools to explore how systematically making changes to the value of the base, pronumerals or variables changes the shape of the corresponding ...

Online

Algorithms: Year 8 – planning tool

This planning resource for Year 8 is for the topic of Algorithms. Students begin to design, create and test algorithms that involve a sequence of steps that identify congruency or similarity of shapes. They describe how algorithms work through classifying and distinguishing between similar and congruent triangles.

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Phonics lesson slides: Spelling generalisation for soft g and soft c

This sample slideshow presents a ready-to-use phonics lesson to teach the spelling generalisation for the soft g and soft c sounds (sometimes known as the ‘Gentle Cindy’ rule), with teacher notes indicating how to teach each part of the lesson.

Downloadable

Year 1 Phonics Check: Analysing group reports using the word and code complexity continuum

This document supports analysis of Year 1 Phonics Check group reports. It gives instructions for finding and responding to a group's decoding strengths and needs as indicated by the data.

Video

Algebra basics video

Use this video as a springboard to introduce algebraic thinking, and to apply that thinking to a financial context, drawing on reasoning.

Online

Data compression

Students will learn how the information in a pixel can be manipulated to change the image, and apply a bitmask filter to an image to remove some information and reduce the memory size of the file. Finally, students will modify the filter to find a balance between quality and small file size. Based on the original lessons ...

Online

Visual to text coding: Lesson 5

This is the fifth in a series of lessons to transition from visual coding to text-based coding with a general purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to create and use arrays (also called lists).

Online

Measures of turn (angles): Year 3 – planning tool

This planning resource for Year 3 is for the topic of Measures of turn (angles). Students develop their understanding of an angle as measures of turn and compare angles with right angles.

Downloadable

Playground map: an assessment task

In this outdoor task, students draw a map of the playground. Use this task to observe the students’ ability to follow and give directions using the language of position and direction.

Video

Phonological and phonemic awareness lesson activities

Literacy specialist Rebecca McEwan presents this webinar extract about how to include phonological and phonemic awareness activities in your whole-class or small-group phonics lessons.

Online

Visual to text coding: Lesson 4

This is the fourth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces the combining of logical operators and and or for more complex decisions.

Text

Progress monitoring tools Phases1-5

These tools support teachers to monitor individual and whole-class student progress in Phases 1-5 of the Literacy hub phonics progression, and instructional notes for the teacher are provided. Each phase has a student reference page and a teacher marking sheet.

Online

Coding for GUIs Lesson 5: GUIfy my program!

This is the fifth in a series of lessons to incorporate Graphical User Interfaces (GUIs) into your General Purpose Programming. The series follows on from the Visual To Text Coding lesson series.

Video

How the Enlightenment came to Australia

This video (14:20) examines the origins and emergence of the Enlightenment and its principles and ideas that shaped society including its institutions, freedoms, the exercise of law, education and wealth. The video discusses the impact of the writings of the philosophers of the period and the impact they had on Australia's ...

Online

Sphero: Catch me if you can

By years 5 and 6 many students may have had some experience with a visual programming language such as Scratch or Blockly that is the basis of the Hour of Code. Sphero will take the screen based control of an image to the next level by introducing a robotic device controlled by a visual programming language. This lesson ...